Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
Dragonborn look very much like dragons standing upright in two legs, though they lack wings or a tail.
Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Scottish accent not required.
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods.
A gnome's energy and enthusiasm for living shines through every inch of their tiny body.
Strong and reclusive, every day brings a new challenge to a goliath.
Half-elves combine what some say are the best qualities of their elf and human parents.
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
Half-orcs' duller pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.
Humans are the most adaptable among the common ancestries. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Tieflings' infernal heritage has left a clear imprint on their appearance, giving them horns, tails, and a range of skin tones. They commonly are greeted with stares, whispers, and fear.